Silk Road - Asia
Duration
Feb. 2021 - Mar. 2021
Collaborator
Digital Design Team
Location
London, UK
My Contribution
Research, Narrative Design, Graphic Design, Coding, 3D Modelling, Online Curation

The intention of “Silk Road - Asia” is to let the online visitors of the V&A Museum, especially young families and students of relevant fields, better understand V&A's Asian collections and the cultures behind them. The designed experience tries to engage the online visitors in the digital exhibition in a more playful, multi-sensory, and interactive way.

Here is a set of Indian "Tabla",a pair of small drums played with the hands and used in South Asian music, made in the late 19th century. People can only see the image of them on the V&A website, while do not know how it functions and what sound can be created with them.
Background
There is a need for the current museums to undergo digital transformation. V&A’s blog post titled How are the V&A’s Online Collections Used and Axille's report Digital Transformation in the Museum Industry reveal that digital museums can attract larger international visitors, with their original purpose to archive and preserve the cultural collections longer. However, a problem is that many of the collections housed by V&A Museum are not available to the human senses, especially the online ones.
Research
01 Secondary Research
Literature about digital transformation and the future of the museum industry has been reviewed. The websites and projects about different museums have also been studied and compared.

02 Storytelling and Follow-up Interviews
Considering the questions “what could museum provide” and “who we should design the sensory experience for”, I have conducted directed storytellings, and sorted out the key information from people's stories and the responses in the follow-up interviews.

Findings
It is found that digital museums and online collections are important for visitors, especially for the international students, professionals, artists and designers who cannot go to the museum on site, to acquire knowledge about the cultures, history, and techniques behind the collections.
Also, different museums have already applied various ways to engage visitors and let them better understand the collections. For instance, there are instructions for doing handy crafts, ASMR sound in the video for feeling the textures of a collection, web-based games for learning the making process of a collection, and also screen-based multi-perspective online exhibitions.
Synthesis and Analysis
I have synthesized the advantages and disadvantages of the digital displays of museum collections, which lead to the following ideation.

Initial Ideation
01 Responses to the 5 Questions
I used 5 questions Jack Craig (V&A Digital Design Team) provided to prompt my brainstorming about the possible improvement of online experiences with V&A's collections.


02 Technologies Analysis
Sketches and mind-map of possible ideas have also been carried out by considering the possible technologies that will be available to use.
Prototyping, Testing and Iterations
01 First Set of Prototypes
I was interested in exploring the 3D objects or 2D paintings or drawing without clicking the mouse or using the touchpad, just like what we do in the onsite museum. I would also like to explore how we may look like in different costumes.
Accordingly, I played with the camera’s detection function, and made two prototypes by using OpenCV codes in Processing.
FEEDBACK: "Such interaction is a bit simple, and cannot engage many senses for getting to know the collections." - J.
